
Andrew Indy
Four Pillar Production Headshot Gaming
15
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Posted - 2013.08.07 08:55:00 -
[1] - Quote
W0lf Crendraven wrote:Pelea Ming wrote:Wolf, when you decide to start talking real fits, that's fine, but no abaddon is going to go self repping for over 6k hp/s. I know, and no one woudl spend 6 bil pimping it to tank those amounts, it however can do that, which is important as that blinged out generic shield fits get compared to t2 armour tankers and deemed op while the blinged armour tank never gets mentioned.
Pretty easy to sort this out. i'm using large/XL in this example with the best in class mods
Type - Amount - Cycle (secs) - Amount per Second - Amount per Cap
T2 Armor - 800 - 15 - 53.33 - 2 T2 Armor 1.1 - 920 - 15 - 61.33 - 2.3 ARR - 1350 - 15 - 90 - 3.375 ARR 1.1 - 1552.5 - 15 - 103.5 - 3.88 True S - 900 - 15 - 60 - 2 True S 1.1 - 1035 - 15 - 69 - 2.3 CorpX - 1260 - 15 - 84 - 2.8 CorpX 1.1 - 1449 - 15 - 96.6 - 3.22
T2 Shield L - 240 - 4 - 60 - 1.5 T2 Shield L 1.1 - 276 - 4 - 69 - 1.73 CN L - 240 - 3.2 - 75 - 1.5 CN L 1.1 - 276 - 3.2 - 86.25 - 1.73 ASB L - 390 - 4 - 97.5 - NA PithX - 336 - 3.2 - 105 - 2.1
T2 Shield XL - 600 - 5 - 120 - 1.5 T2 Shield XL 1.1 690 - 5 - 138 - 1.73 CN XL - 600 - 4 - 150 - 1.5 CN XL 1.1 - 690 - 4 - 172.5 - 1.73 ASB XL - 980 - 5 - 196 - NA PithX - 840 - 4 - 210 - 2.1
Not sure if its clear but for Faction and T2 things are fairly balanced , Shields use more Cap but booster more and sooner. But of these are all getting a boost.
Then look at ASB vs AAR, the current ASB L beats the AAR in boost amount, boosting straight away and cap use (none). After the changes the AAR boosts slightly more but still use cap and boosts at the end the cycle and lets not even talk about the XL ASB.
DS L Mods look OK, a DS L mod boosts more than a DS L Armour Mod but uses more cap (true before and after the buff). XL however becomes an Issue as the XL boosts over double the DS Armour mod
Then through Amps into the equation and stuff shifts towards shields.
Edit.
I have a mission Paladin with an X type rep and a Friend has a Golem with X type booster+Amp . Each with 2X Resist mods (2x type hardeners)
He uses 85 cap per second and reps 1417 DPS vs sansha, I rep 700DPS vs Sansha and use 75. Now i must admit that his ship does not have great Cap regen but as far as the mods go the Booster is a lot more efficient not to mention that his ship has a 0 base resist against EM while mine as a base of 50. |